
ForcedĪnybody who played Raven's rather enjoyable Elite Force will be instantly at home with Ritual's sequel, as the game uses many of the same characters and scenarios to make ends meet. In this sense then, Star Trek has a lot in common with first person shooters - particularly those thrown up by companies from that incestuous pocket of FPS development, Dallas, many of which rely on the same staple elements to pay the rent year after year. Even die hard Trekkers, world renowned for their unbridled, costume-wearing, video-hording obsession with Gene Roddenberry's ubiquitous interstellar pageantry, must surely accept by now that Star Trek is at best somewhat inconsistent.Įnterprise, for example, arrived just in time to gobble up the final few intriguing sci-fi scenarios, managing to entertain us in fits and starts, but for every implausibly thoughtful script and uncharacteristically raunchy Jolene Blalock-based decontamination scene, there were far too many 'stuck on a moon with mind altering atmosphere' interludes, most of which we switched off in disgust.
